tagged: +fav  +ref  +art 

relishboi:

relishboi:

brownreasontolive:

relishboi:

brownreasontolive:

relishboi:

brownreasontolive:

hate this site

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come sit down next to me idiot

i will sit next to you at any time ms green

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sit next to me right now. 

i am, im sitting next to you right now

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now listen to me young man, i am talking directly into your ear now. i need you to do me a favor. you will do this for me. i need you to go to gamestop, and i need you to ask the bastard working the counter if they have bambi on the ps2. if you come back empty handed youll be in big trouble mister. you will never see the light of day.

hate this site

tagged: +fav 


Track: S.J.W. BUSH
Artist: TW: FLAG

binkvideo:

audio recreation of an old classic

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tagged: +fav 
tagged: +a dream  +fav 

binary-scroll:

Xenogears - Gears CGI Artwork

tagged: +fav 
tagged: +me  +fav 

chaoticdense:

beesplaybanjos:

Late tonight a bunch of staff are playing a game called role call and if you thought fugitive was wild just w a i t until i tell you how this goes cause role call is absolutely terrifying

We aren’t letting the campers play it so that lets us up the scare factor by 147%

Ok so the game had to be pushed back a few days so we can figure out scheduling so heres the gist of it.

The more people you have for this game, the better. It has to happen at night. The people get into a straight line, and begin to walk in that line all around the area. They cannot turn around and look at each other, and cannot speak; with the exception of the person at the front of the line.

That persons job is to begin the role call. They simply say, “Role Call!” And their name, then each person down the line says their name in turn.

Here’s the kicker: there’s one person not included in the line. The Taker. They have the job of stealing away the person at the end of the line as silently as possible. The game’s sole purpose is to instill a sense of fear and paranoia in whoever is in front, because as more people get taken, there are less and less people to say their names during the Role Call.

The front person decides when they want to start the Role Call. Obviously, the more often it’s said, the less scary it is. But as more and more people disappear, they become Takers and can then do more damage than just the one.

Some Takers can replace the person they stole, making the person directly in front of them either incredibly paranoid or safe. At least until the Role Call. Takers cannot say anything during it, so it usually ends up more terrifying to know that the person behind you is silent. Again, everyone in the line cannot make a sound except responding to the Role Call.

The game is over when the person in front is taken. There is no winning, only waiting. Waiting for your turn to go. Imagine the fear that person in front has, when they softly announce “Role Call” only to find that everyone behind them is gone.

Not exactly a game for the weak willed.

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leftymasterrace:
“ smellestine:
“ sn0wbro:
“ chucklestheboywonder:
“WHY DOES THIS MAKE ME SO HAPPY EVERYTIME I SEE IT
”
this is like, the opposite of loss
gain.jpg
”
it really is though, dang.
I mean you can find patterns in anything if you really...

leftymasterrace:

smellestine:

sn0wbro:

chucklestheboywonder:

WHY DOES THIS MAKE ME SO HAPPY EVERYTIME I SEE IT

this is like, the opposite of loss

gain.jpg

it really is though, dang.

image

I mean you can find patterns in anything if you really look but…

loss but played in a major key

tagged: +fav 

seraphuu:

ˏˋ ♡ ˊˎ

tagged: +fav 

worthikids:

MORPHEUS

tagged: +fuck  +fav